Modifications from tutorial:

Added 3 original levels

Added 2 new enemy types (chasing and charging), and a tougher variant of the smart walking enemy

Added an enemy spawner (can be always on or proximity based, can be set in the unity editor to spawn any enemy type)

Added  high-value variant of the score pickup

Added pickup that increases the maximum number of jumps (pickup is located in level 3)


Created by Tyson Foster

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Windows.zip 31 MB
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MacOS.zip 43 MB

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